Saturday, March 30, 2013

BLOXcon Fedora


Get a Stylishly Local ROBLOX Fedora with Your BLOXcon Pass

BLOXcon FedorasBLOXcon passes have been on sale for about two weeks now and in that time we’ve sold almost 50% of them across all three events. The early-afternoon Main Stage Presentation slots for BLOXcon London and New York City are already booked solid, and other highly desirable sessions are filling up quickly. So, if you don’t want to wake up too early, we recommend you snag your pass today.
But that’s not the real news. This week, we revealed that every pass will also include an exclusive virtual fedora, customized to the city where you’re attending BLOXcon. Better yet, if you purchase your pass by April 5th, you’ll receive a special “early-adopter” version of the hat. That means there will be no more than 3,000 of these fedoras in the ROBLOX market. And that will make you, the proud owner, the envy of ROBLOXia.
BLOXcon Fedoras will be awarded shortly after each event. You must attend BLOXcon to receive yours.
BLOXcon LogoIf you’re not yet familiar with BLOXcon, it’s the quintessential gathering of ROBLOX staff and fans, where building, playing, learning and making friends are the priorities of the day. As a BLOXcon attendee, you’ll get advance access to new ROBLOX features, meet fellow ROBLOXians, see presentations by staff and veteran users, participate in interactive events and more!
Each BLOXcon will feature content exclusive to that event. Here are the dates and locations for the three BLOXcons this summer:
Passes for Chicago and New York City run $10, while entrance to BLOXcon London costs £12. Learn more about each event by visiting BLOXcon.roblox.com.

Wednesday, March 20, 2013

From Kevin He


Physics Performance Demo: Domino Stress Test

As you may recall, we recently published an in-depth article about how we’ve sped up ROBLOX’s physics by 2-4x as a result of modeling collisions using impulses rather than springs. The “impulse solver,” together with three recent bug fixes, has drastically improved the performance and realism of one of our favorite physics-engine stress tests: Ultimate Dominoes! by armitroner. In this test, a single force cascades through thousands of standing parts, causing them to topple in quick succession.
The video above demonstrates the domino stress test with the impulse solver and three physics bug fixes turned on. As you can see, the entire test runs smoothly, with only a rendering glitch (because rendering and physics do not update at the same frequency) and slight simulation slowdown. Contrast that with an older video from the same place, where the impulse solver and bug fixes are not running.
The drastically improved performance and accuracy of this particular test was not a goal, but a side effect of fixing collision bugs discovered via a memory depletion and our regularly scheduled unit testing. In the remainder of this article, we’ll describe the bugs and our fixes.

1. NaN values in massive collisions

We initiated our first of the three fixes after noticing a memory depletion associated with massive collisions of ROBLOX parts and tracing the problem back to a geometry-computation bug. Before getting to the fix, we should describe the problem, which stems from excessive NaN (Not a Number) values.
A NaN value is essentially an infinitely large number – like one divided by zero. According to Wikipedia, it is a “numeric data type value representing an undefined or unrepresentable value, especially in floating-point calculations.” NaN values can creep into ROBLOX’s physics simulation when two parts have edges that are very close to parallel. This is because when we try to compute their point of intersection, the point falls so far outside the actual bodies that the number is infinitely large and cannot be represented in the simulation. In a massive collision (e.g., the domino stress test), this becomes a significant problem because we’ll substitute the same floating-point value for all NaN values, thus aliasing all affected parts to one spot (e.g., 0,0,0). All the parts then have the same contact points – essentially, everything collides with everything – which quickly eats available memory.
Intersection Point (NaN)
Illustration of two nearly-parallel edges' point of intersection being a NaN value.
What we’ve done is reduce the threshold at which we calculate intersection points for edges that are very close to parallel. This means we’re calculating fewer intersection points — particularly in the case that we’d introduce a NaN values. We avoid the degenerative case altogether, eliminating the memory depletion in massive collisions.

2. Contact points outside of intersecting parts

The second bug we fixed also involves parallel edges between ROBLOX parts. Again, let’s say we have two parts with edges that are very close to parallel. Originally, we would calculate their contact points to be outside the two bodies, as shown above. We need to do this because it lets us pre-empt collisions that will be happening soon (because the physics simulation happens in discrete steps) and apply an impulse that keeps their geometry from penetrating one another. However, this causes some inaccuracy; in the real world, two bodies cannot touch one another outside themselves.
Our fix is to snap the contact points to the nearest edge as soon as they are calculated. This is better – we’re still computing the intersection between parts to pre-empt collisions, but we’re also snapping the intersection points to the nearest edge to increase accuracy and stability. You can see the difference in the following video.
Without this fix, the contact points would jump around the space before settling in their proper place.

3. Multiple contact points for parallel edges

The best way to visualize this bug is to see it. In the following video, the edge of the falling part should collide with the nearest edge of the two stationary parts.
As you can see, the falling part instead penetrates the object in the lower-right and the physics engine consequently applies a strong contact force to compensate, as visualized by the yellow arrows. This is the result of our old solution, where we used an algorithm to estimate which of the faces (of each stationary part) intersect with the edge (of the falling part). While the prediction was usually correct, computing the intersection point in real time is very difficult when the face is nearly parallel to the edge. That’s why the falling part enters the geometry of the stationary part.
Our fix is “alternative face checking,” where we check both of the faces that meet to form an edge. This gives us a higher chance of locating the intersection point between parallel parts in real time, and modeling a realistic and stable contact force. In the following video, you can see the yellow contact points across all intersections and the resulting stability.
We’re always working toward a bigger, better, more realistic physics simulation for ROBLOX. While all of these fixes address relatively minor bugs, they, together with the impulse solver, enable a big step forward in our engine’s collision component.

Tuesday, March 19, 2013

Egg Hunt Coming Next Week!!!




The 2013 ROBLOX Egg Hunt Approaches!

Every year ROBLOX works hard to make the annual Egg Hunt bigger and more creative than the year before! This year, they’re pulling out all the stops, debuting a massive custom-created level with 20+ different eggs, each of which has different attributes, and in some cases, prize-associations. (Get your first look at three of the eggs to the right! And some at the top!)

They’re not going to pull the curtain all the way back just yet–ROBLOX Egg Hunt 2013 will begin early next week. Most collected eggs can be worn as hats, and some of them will actually hatch, earning you exclusive items! They’re also going to be featuring a special set of bonus eggs that will only be available on certain days of the egg hunt–so check back often if you want to collect them all.
Many of the eggs will be elusive and difficult to capture, while others will require actions on your part in order to add them to your ROBLOX inventory. ROBLOX has built a massive environment to explore, and are strategically hiding the eggs all over the map. It’ll take some keen exploring (and in some cases, thinking) to figure out how to collect each one. There will also be eggs outside of the game–w’ll be hiding them all over ROBLOX, so keep an eye out.
Again, the Egg Hunt begins early next week. Check the Catalog shortly after the release of the game to discover items that can help you capture eggs. We will announce the official start of the Egg Hunt right here on the ROBLOXian Universe Blog next week.

That's all yolks

Friday, March 15, 2013

RoadRunner Canyon Review

This is a review of the game RoadRunner Canyon by Asimo3089, a member of the EBR.












Above: the view at the ending of the game

The game goes with the story line of you waking up in an unfamiliar place, you must explore and complete tasks before you can get a train ride home.

It took Asimo about 6 weeks to complete this doing 30 minute+ days.

The game is incredibly detailed and Asimo says that his home state of Arizona inspired him a lot on the terrain.

Now, onto the review.


DETAIL - 10/10

This game is truly amazing. It even has a waterfall that looks as if it's running.

GAMEPLAY - 8/10

Pretty good gameplay, the game is based around doing things to unlock new areas.

REPLAYABILITY - 8/10

I played through it twice already and it hasn't gotten old.

OVERALL - 9/10

Great building and c-framing, a good story, and great gameplay. I highly recommend it.

GAMEPLAY VIDEO




Thursday, March 14, 2013

Defend The Statue Game Review


This place review will be on the game: Defend The Statue!


Purpose Of Game: To defend the statue from noobs.

Heres a Pros and Cons list on the gameplay of the game.

Pro: The noobs have talking scripts and they say noobish stuff!

Pro: You get points to buy weapons when you kill the noobs.

Con: The shop GUI is very disorganized and does not look so good.

Pro: There are bonus rounds were you earn extra points.

Gameplay: 9/10
The game has great gameplay but it can be improved.





Design: I'd give the design a 8/10. The statue 

looks really nice but the shop GUI does not look good!



Scripting: I give it a 10/10
I like how the creator made the noobs talk and the walls break and i don't think it could get any better!

Overall: 9/10 

Epic game!
I think you should play it!


- Tripleknockout

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Monday, March 11, 2013

NERF Desc

Get ready for some serious target practice!  Select either the new Diatron blaster or the new Rough Cut blaster and hit as many targets as you can each 5 minute round.  Targets are worth different points so be on the lookout for red targets - they're worth extra points!  Be sure to grab the different power ups so you can shoot faster and score more points.As an added bonus, the MVP of each round will be able to unlock the upgraded Rough Cut blaster with precision scope. © 2013  Hasbro. All Rights Reserved.

Saturday, March 9, 2013

High-Tech Weapons


Today's Notification



This week's gear release includes a variety pack of classic and super-high-tech weapons, as well as a brand new skateboard deck for those of you who'd rather kick and push your way around ROBLOX. Check it out!


Implosion Bomb: Clicking once with this gear equipped will cause your ROBLOXian arm the weapon, then toss it on the ground. It beeps for five seconds before imploding, meaning that everything affected by the blast flies inward rather than outward. Anyone in the blast radius will suffer massive (that is, 100 points) damage!


Golden Katana of Destiny: This sword's golden shine is only outmatched by the sharpness of its blade. The Golden Katana gives you some pretty deadly skills: click once for a slash, then double click to execute a two-handed swing followed by a forward lunge. Each slash and lunge does 25 hit points of damage.


Sapphire Rapid Fire Shocker: This laser spits out blue beams at an incredible rate. In addition to doing 11 hit points of damage per hit, every landed shot will make your foes hair stand up (if they have any, that is)!


Graffiti Skateboard: The newest ROBLOX skateboard features some awesome graffiti sprayed on the deck.

Wednesday, March 6, 2013

Hot Wheels Spin Shotz Disc Gear Review

Hi, My name is Tripleknockout and i am a new Intern for ROBLOXian Universe! I will be reviewing hats/gear.

My first review will be on the new Hot Wheels Spin Shotz Disc.
Because Roblox has sponsored with Hot Wheels Spin Shotz Disc they made the Spin Disk into a gear.
The Spin Disc has nice detail to it and looks like the real thing. 
Design = 10/10

I think the pricing is about right (1 Ticket) because most of the sponsored gear/hats go for 1 ticket.
Pricing = 10/10

Allot of you might not know that when you shoot the spin disc it gives you free bonus health in game!
Also when you shoot the spin disc green sparkles shoot from it then the disk starts spinning on the ground.
Effects/Abilities = 8/10

The Spin Disc is really cool to use and looks like the real thing!

Overall = 9/10

Buy the Spin Disc Here.


-Tripleknockout


Tuesday, March 5, 2013

NBC Packages!

By Sherknock - 3/5/2013

Four packages have become available for NBC purchase.

There are:

Robloxian 2.0

Pirate Swashbuckler

Space Trooper

and

Empyrean Armor


Now NBC's can have a little more fun!


Hot Wheels will be the next contest.


Sunday, March 3, 2013

Dual Darkhearts

By Sherknock - on 3/3/2013


The Dual Darkhearts is just another re-testure of the Dual Illumina.
People think it's just a rip off to have and they would
never buy it even if they could (Lie).

It's not that bad but ROBLOX could of worked harder instead of just making it all black.

It does not even have some trick
to it.



That's a rap.